Humans

Native to: ? (Humans are not native to Middonmira- or even Yimrisil, as far as the old legends are concerned.)

Lifespan: 100

Humans are incredibly resourceful and determined, integrating themselves into many terrains and climates, building kingdoms, cities and towns. Spreading their influences and religions easily due to their sheer population- and the fact that they seem to have ancient footholds all over the landmasses in the south west.

 

Humans are not born magically gifted, they can learn magic through intensive study, enabling them to utilize and master it to the same level as a naturally gifted magic wielder.  

Alfvanir

Native to: ?

 

Lifespan: 300

 

 

Alfvanir are also known as "common elves". They are thought to be an sub-race of humans and elves, due to their close similarities, features and traits. But it is unknown where exactly their elvish roots came from, since there are no other pure elven races that closely resemble them.

Like most elves are naturally adept at magic. The Alfvanir draw their magic from nature and living things.

Drokharan

Native to: The Obsidian Desert

 

Lifespan: 400

 

Drokharan are also known as "dark elves". They specialize in fire and illusion-based magic.

They draw power for their magic from the natural obsidian gemstone found in abundance in their homeland. They make beads and ornaments out of it and weave it into clothing and other accessories.  

It is essential they have obsidian on their person if they travel outside of their homeland, if not they would be unable to properly perform their magic, risking fatality by draining too much of their own energy.

It is a common stereotype that Drokharan's are largely known for being rouges, thieves and assassins, due to their affinity with illusion magic and stealth, and apparent greed for wealth and collection of treasures. 

In truth however the majority of their society is built on their advancement in academia and scientific discovery. They have a vast many schools, colleges, museums and libraries full of carefully recorded knowledge.  

It is common to see Drokharan trading caravans on the outskirts of the desert, and in other lands setting up shop in the towns and cities. They sell fine goods such as silks and precious stones to the wealthy upper-class. 

Doanduin

Native to: Western Middonmira

 

Lifespan: 600+

Also called "trolls" are considered to be among some of the most ancient beings to live in the lands of Middonmira. They are a very secretive and solitary culture who close their boarders off and rarely ever engage in conflict or comradery with outsiders unless absolutely necessary.

 

They are naturally adept at magic and draw their power from the earth- or ground. (Similar to the Alfvanir who draw their power from nature, but not quite the same. While an Alfvanir might draw power from a single vine or plant, the Doanduin must be connected to the ground or soil of the earth to channel magic.)

Though they are a solitary culture, some clans from the marshlands of the north do occasionally trade with the Atrus empire. 

 

    

Ahltinor

Native to: Njorlahndjr

 

Lifespan: 700+

 

Ahltinor are also known as "sun elves"- or "the golden elves", due to their naturally golden metallic-looking skin. 

They hail from the eastern continent Njorlahndjr, dwelling almost exclusively in their territory of the middle to northern areas. 

They live on average to 700 years, and have a naturally strong affinity for fire magic in all its forms. They draw power for their magic through the sun- or fire. And they have a weakness for the cold, preferring to live in tropical climates.

They made ties with Drokharan explorers about three-hundred years before they launched their own ships to Middonmira.

Being engaged in a heated ongoing war with the Jotanor who live in the south of Njorlahndjr, some splintered factions of Ahltinor disagreed with their governments decision to convert to a monarchy and entirely wipe out their enemies- risking many of the common-folks lives to do so.

In vain these peaceful factions rallied with Jotanor who were like-minded and tried in secret to get the aid of the Drokharan to flee their homeland in search of living in peace as refugees in the lands of Middonmira. But at the discovery of their ships launching the Ahlinorian military decided to launch their own armed ships, intent on intercepting and punishing the deserters, heretics and traitors. And in the same sweep establish footholds in the eastern coast of Middonmira, close to their allies in The Obsidian Desert. 

Jotanor

Native to:

 

Lifespan: 600

Jotanor are also known as "orcs" or "ogres". They hail from the southern lands of Njorlahndjr, and specialise in rune magic; the practice of enchanting themselves and other things (weapons, houses, places, etc...) by drawing on or affixing drawn runes through ritual. 

They draw power for their magic through precious metals such as gold and silver, deposits of which are plenty in their homeland of the south.

They are hardy and tough people, with thick skins and naturally strong muscle structure. They live on average to 400- 500 years.  

They have been at war on-and-off with the Ahltinor who share their continent for more than a thousand years. Any short time of peace interrupted by another disagreement over territory or beliefs. 

Incubi & Succubi

Native to: Southern Middonmira

 

Lifespan: 150-200

 

Also known as "devil-kin". Incubi and Succubi are widly accepted to be a ceation of Pravitas, as they share many physical similarities to depictions of the horned Chaos God.

They are often referred to as a "cursed race", due to their lecherous nature and the fact that Pravitas's creations are often spawned from deals, wishes and curses. 

They have no natural affinity for magic, but instead have many physical attributes that separate them distinctly from any other race. Their horns, barbed tails, extendable claws and fangs give them formidable self defence. They have incredible stamina, strengthened skulls and spines, and their fangs can inject venom into a victim to render them dazed and numb. 

Being deprived of sensual contact with other beings causes them to mentally and physically deteriorate, making them weak, volatile and in many cases predatory in their advances to feed on the energy of others.

They often exhibit a naturally insatiable lust, and appear to only gain clarity while tired/resting or on the occasion that they become a parent.

Due to their bad reputation they cause a hysteria among villages and towns, who regard them only as vile perverted monsters.  The devil-kin have been killed by humans and elves to the point of near extinction.

They exist only in the wilds in isolated clans, or as servants to nobility.

Half-Elves & Half-Bloods

Names used to describe individuals with elven blood, or of a mixed elven blood.

Many tend to use the word "half-blood" to refer only to those of exclusively elven blood (eg: Drokharan and Ahltinor), while using "half-elf" to refer only to those who have one sided elven parentage (eg: elf and human).

 

Half-elves are rare due to humans and elves being largely incompatible due to a physically fundamental difference in genes. Most half-elves are infertile and sometimes have physical deficiencies and unpredictable lifespans.

Half-bloods are more common, even though elves have lower fertility rates than humans and other species, all elves at least share a common ancestor despite their differences.